Level
Adjust brightness of an image by changing its brightness range.
Node Data | |
|---|---|
Display name | |
Level | |
Internal name | |
Node_Level | |
Inheritances | |
| Node_Processor | |
| Node_Level | |
Inputs | |
toggle |
Channel |
Surfaces | |
surface |
Surface In |
surface |
Mask |
slider |
Mix |
Brightness | |
range |
White In |
range |
White Out |
Red | |
range |
Red In |
range |
Red Out |
Green | |
range |
Green In |
range |
Green Out |
Blue | |
range |
Blue In |
range |
Blue Out |
Alpha | |
range |
Alpha In |
range |
Alpha Out |
Outputs | |
surface |
Surface Out |
Attributes | |
| Color Depth | |

Level node is used to adjust the brightness of the surface by controlling the dynamic range.

Related Links
- Base Code: /scripts/node_level/node_level.gml
- Shader [sh_level]: /shaders/sh_level/sh_level.fsh