RGBA Extract
Extract RGBA channel on an image, each channel becomes its own image.
Node Data | |
|---|---|
Display name | |
RGBA Extract | |
Internal name | |
Node_RGB_Channel | |
Inheritances | |
| Node_Processor | |
| Node_RGB_Channel | |
Inputs | |
surface |
Surface In |
enum |
Output Type |
bool |
Keep Alpha |
bool |
Output Array |
Outputs | |
surface |
Red |
surface |
Green |
surface |
Blue |
surface |
Alpha |
Attributes | |
| Color Depth | |

RGB Extract nodes extract a single surface in to 4 surfaces, each for RGBA value.
Related Links
- Base Code: /scripts/node_rgb_channel/node_rgb_channel.gml
- Shader [sh_channel_G_grey]: /shaders/sh_channel_g_grey/sh_channel_g_grey.fsh
- Shader [sh_channel_A_grey]: /shaders/sh_channel_a_grey/sh_channel_a_grey.fsh
- Shader [sh_channel_G]: /shaders/sh_channel_g/sh_channel_g.fsh
- Shader [sh_channel_R]: /shaders/sh_channel_r/sh_channel_r.fsh
- Shader [sh_channel_B]: /shaders/sh_channel_b/sh_channel_b.fsh
- Shader [sh_channel_A]: /shaders/sh_channel_a/sh_channel_a.fsh
- Shader [sh_channel_R_grey]: /shaders/sh_channel_r_grey/sh_channel_r_grey.fsh
- Shader [sh_channel_B_grey]: /shaders/sh_channel_b_grey/sh_channel_b_grey.fsh