PXC Documentation
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Color Selector
Gradient Editor
Palette Editor
Getting Started
Animation Panel
Collection Panel
Gradient Editor
Palette Editor
Graph Panel
Inspector Panel
Nodes Panel
Preview Panel
Preview Panel 3D
Tunnels Panel
Junctions
Array Processor
Active Canvas
Ase File Read
Ase Layer
Byte File Read
Byte File Write
Canvas
Canvas Group
Csv File Read
Csv File Write
Directory Search
Export
Http Request
Image
Image Animated
Image Gif
Image Sequence
Image Sheet
Json File Read
Json File Write
Midi In
Sequence Anim
Spout Send
Svg
Text File Read
Text File Write
Wav File Read
Wav File Write
Websocket Receiver
Websocket Sender
Xml File Read
Xml File Write
9Slice
Bend
Composite
Crop
Crop Content
Flip
Mesh Warp
Offset
Padding
Polar
Scale
Scale Algo
Skew
Tile Random
Transform
Warp
Wrap Area
2D Light
Alpha Cutoff
Alpha Grey
Atlas
Average
Blend
Blend Edge
Blobify
Bloom
Blur
Blur Bokeh
Blur Contrast
Blur Directional
Blur Path
Blur Radial
Blur Shape
Blur Simple
Blur Slope
Blur Zoom
Brush Linear
Bw
Chromatic Aberration
Color Adjust
Color Remove
Color Replace
Colorize
Colors Replace
Combine Hsv
Combine Rgb
Convolution
Corner
Curve
Curve Hsv
De Corner
De Stray
Dilate
Displace
Dither
Edge Detect
Erode
Fxaa
Gamma Map
Glow
Grain
Grey Alpha
Greyscale
Hsv Channel
Interlaced
Invert
Jpeg
Kuwahara
Level
Level Selector
Local Analyze
Mirror
Morph Surface
Normalize
Outline
Override Channel
Palette Shift
Pixel Cloud
Pixel Sort
Posterize
Rgb Channel
Sdf
Shadow
Shadow Cast
Shape Map
Smear
Spherize
Surface Replace
Texture Remap
Threshold
Time Remap
Tonemap Ace
Trail
Twirl
Vignette
3D Camera
3D Camera Set
3D Displace
3D Light Directional
3D Light Point
3D Material
3D Mesh Cone
3D Mesh Cube
3D Mesh Cylinder
3D Mesh Export
3D Mesh Extrude
3D Mesh Obj
3D Mesh Path Extrude
3D Mesh Plane
3D Mesh Sphere Ico
3D Mesh Sphere Uv
3D Mesh Stack Slice
3D Mesh Terrain
3D Mesh Torus
3D Mesh Wall Builder
3D Point Affector
3D Repeat
3D Round Vertex
3D Scene
3D Set Material
3D Transform
3D Transform Image
3D Transform Scene
3D Uv Remap
Ambient Occlusion
Bevel
Normal
Normal Light
Rm Cloud
Rm Combine
Rm Primitive
Rm Render
Rm Terrain
Sprite Stack
Box Pattern
Caustic
Cellular
Checker
Cross Section
Diffuse
Flip Group Inline
Flood Fill
Flow Noise
Fold Noise
Gabor Noise
Gradient
Gradient Points
Grid
Grid Hex
Grid Pentagonal
Grid Tri
Herringbone Tile
Honeycomb Noise
Interpret Number
Line
Mk Blinker
Mk Brownian
Mk Delay Machine
Mk Fall
Mk Flag
Mk Flare
Mk Fracture
Mk Gridballs
Mk Gridflip
Mk Rain
Mk Saber
Mk Sparkle
Mk Subpixel
Mk Tile
Noise
Noise Aniso
Noise Bubble
Noise Cristal
Noise Simplex
Noise Strand
Particle
Path Profile
Perlin
Perlin Extra
Pixel Builder
Pixel Sampler
Plot Linear
Pytagorean Tile
Quasicrystal
Random Shape
Random Tile
Rd
Region Fill
Repeat
Repeat Texture
Rigid Group Inline
Scatter
Seperate Shape
Shape
Shape Polygon
Shard Noise
Smoke Group Inline
Solid
Strand Group Inline
Stripe
Text
Vfx Group Inline
Voronoi Extra
Wavelet Noise
Zigzag
Armature
Armature Bind
Armature Path
Armature Pose
Armature Sample
Blend
Camera
Composite
Export
Image Grid
Pack Sprites
Render Sprite Sheet
Stack
Area
Array
Array Add
Array Composite
Array Convolute
Array Copy
Array Csv Parse
Array Find
Array Get
Array Insert
Array Length
Array Range
Array Rearrange
Array Remove
Array Reverse
Array Sample
Array Set
Array Shift
Array Shuffle
Array Sort
Array Split
Array Zip
Atlas Draw
Atlas Get
Atlas Set
Atlas Struct
Base Convert
Boolean
Compare
Equation
Fft
Isosurf
Iterate Each Inline
Iterate Filter Inline
Iterate Sort Inline
Logic
Math
Mesh Create Path
Mesh Transform
Move Point
Number
Path
Path 3D
Path Anchor
Path Array
Path Bake
Path Blend
Path Bridge
Path Builder
Path From Mask
Path L System
Path Map
Path Map Area
Path Plot
Path Reverse
Path Sample
Path Scatter
Path Separate Folder
Path Shift
Path Smooth
Path Transform
Path Trim
Path Wave
Point In Area
Random
Scatter Points
Segment Filter
Statistic
String
String Get Char
String Join
String Length
String Merge
String Regex Match
String Regex Replace
String Regex Search
String Split
String Trim
Struct
Struct Get
Struct Json Parse
Struct Set
Surface From Buffer
Surface To Buffer
To Number
To Text
Transform Array
Trigger
Trigger Bool
Unicode
Vector2
Vector3
Vector4
Vector Cross 2D
Vector Cross 3D
Vector Dot
Vector Magnitude
Vector Split
Vector Swizzle
Color
Color Data
Color Hsv
Color Mix
Color Rgb
Find Pixel
Gradient Extract
Gradient Out
Gradient Palette
Gradient Replace Color
Gradient Shift
Palette
Palette Extract
Palette Replace
Palette Sort
Sampler
Anim Curve
Audio Loudness
Audio Window
Counter
Delay
Fft
Fn Ease
Fn Math
Fn Smoothstep
Fn Wavetable
Plot Linear
Rate Remap
Revert
Stagger
Wav File Read
Wav File Write
Wiggler
Animation Control
Application In
Application Out
Argument
Array Pin
Cache
Cache Array
Condition
Display Image
Display Text
Feedback
Frame
Graph Preview
Group
Hlsl
Iterate
Iterate Each Inline
Iterate Filter Inline
Lua Compute
Lua Global
Lua Surface
Monitor Capture
Pin
Print
Project Data
Shell
Slideshow
Switch
Terminal Trigger
Tunnel In
Tunnel Out
Widget Test
Group Input
Group Output
Group Thumbnail
Group Input
Group Output
Group Thumbnail
Iterator Index
Iterator Input
Iterator Length
Iterator Output
Iterator Index
Iterator Length
Group Input
Group Output
Group Thumbnail
Iterator Each Length
Iterator Index
Iterator Index
Iterator Length
Group Input
Group Output
Group Thumbnail
Iterator Each Length
Iterator Index
Iterator Index
Iterator Length
Feedback Input
Feedback Output
Group Thumbnail
Group Input
Group Output
Vfx Accelerate
Vfx Attract
Vfx Destroy
Vfx Oscillate
Vfx Override
Vfx Renderer
Vfx Renderer Output
Vfx Repel
Vfx Spawner
Vfx Trail
Vfx Triangulate
Vfx Turbulence
Vfx Variable
Vfx Vortex
Vfx Wind
Group Input
Group Output
Rigid Activate
Rigid Force Apply
Rigid Global
Rigid Object
Rigid Object Spawner
Rigid Override
Rigid Render
Rigid Render Output
Rigid Variable
Rigid Wall
Group Input
Group Output
Smoke Add
Smoke Add Collider
Smoke Apply Velocity
Smoke Domain
Smoke Domain Queue
Smoke Render
Smoke Render Output
Smoke Repulse
Smoke Turbulence
Smoke Update
Smoke Vortex
Flip Apply Force
Flip Apply Velocity
Flip Destroy
Flip Domain
Flip Render
Flip Repel
Flip Spawner
Flip To Vfx
Flip Update
Flip Vortex
Group Input
Group Output
Strand Break
Strand Collision
Strand Create
Strand Force Apply
Strand Gravity
Strand Length Adjust
Strand Render
Strand Render Texture
Strand Update
Group Input
Group Output
Pb Draw Angle
Pb Draw Blob
Pb Draw Diamond
Pb Draw Ellipse
Pb Draw Fill
Pb Draw Line
Pb Draw Rectangle
Pb Draw Round Rectangle
Pb Draw Semi Ellipse
Pb Draw Trapezoid
Pb Box Contract
Pb Box Divide
Pb Box Divide Grid
Pb Box Inset
Pb Box Mirror
Pb Box Split
Pb Box Transform
Pb Layer
Pb Fx Add
Pb Fx Brick
Pb Fx Hash
Pb Fx Highlight
Pb Fx Intersect
Pb Fx Outline
Pb Fx Radial
Pb Fx Shading
Pb Fx Stack
Pb Fx Strip
Pb Fx Subtract
Array
Array Get
Array Insert
Array Remove
Array Set
Pcx Fn Var
Pcx Var
Pcx Array Get
Pcx Array Set
Pcx Equation
Pcx Fn Math
Pcx Fn Random
Pcx Fn Surface Height
Pcx Fn Surface Width
Pcx Condition
Dynasurf In
Dynasurf Out
Dynasurf Out Height
Dynasurf Out Width
Feedback Inline
Grid Noise
Iterate Each
Iterate Filter
Iterate Inline
Iterate Sort
Iterator Each Inline Input
Iterator Each Inline Output
Iterator Each Input
Iterator Each Output
Iterator Filter Inline Input
Iterator Filter Inline Output
Iterator Filter Input
Iterator Filter Output
Iterator Sort Inline Input
Iterator Sort Inline Output
Iterator Sort Input
Iterator Sort Output
Noise Hex
Noise Tri
Onion Skin
Rigid Group
Smoke Group
Strand Group
Vfx Group
Patreon
Driver
Looping
Exporting
Pcx
Hlsl
Lua
Beta Branch
Command Line
Console Command
Color Selector
pre 1.18
Why do you need a doc page for a color selector? Just select a color.