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Bevel

pre 1.18

Apply 2D bevel on the image.

Node Data

Display name

Bevel

Internal name

Node_Bevel

Inheritances

Node_Processor
Node_Bevel

Inputs

Surfaces

enum

Oversample Mode

surface

Surface In

surface

Mask

slider

Mix

Bevel

enum

Slope

int

Height

bool

Highres

Transform

vec2

Shift

vec2

Scale

bool

Shift Multiply

Outputs

surface

Surface Out

Attributes

Color Depth
Oversample

Darken pixels from the nearest edge. Work best with black and white image. The height of the bevel is based on the brightness of that pixel.




Properties


Bevel
SlopeShape of the bevel profile.
HeightMaximum bevel level.
HighresUse shader with higher iteration for cleaner output.
Transform
ShiftMove bevel per level.
ScaleScale distance per each bevel level.


Transformation


Shift and Scale are used to create directional shading effect. Reducing the scale to be lower than 1 increase the width of each band. Then apply shift to set light position.




Commit History


1.21.8.006
  • Add option to use additive for shifting instead of multiplicative.

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