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Normal Light

pre 1.18

Light up the image using normal mapping.

Node Data

Display name

Normal Light

Internal name

Node_Normal_Light

Inheritances

Node_Processor
Node_Normal_Light

Inputs

Input

surface

Surface In

surface

Normal Map

color

Ambient

bool

Keep Alpha

Heightmap

surface

Height Map

float

Height

Dynamic Inputs

enum

Type

vec2

Position

float

Distance

vec2

End Position

float

End Distance

float

Range

float

Intensity

color

Color

color

End Color

enum

Attenuation

curve

Attencurve

islider

Radial Banding

rotation

Radial Start

slider

Radial Band Ratio

slider

Radial Shadow

islider

Banding

Outputs

surface

Surface Out

surface

Light Only

Attributes

Color Depth

Add lighting to the surface using normal map to control ray reflection.




Properties


Input
AmbientBase color without any light.
Keep AlphaUse input opacity.
Shape
TypeLight type
PositionLight position
DistanceLight distance away from the surface.
RangeLight radius
Light
IntensityLight brightness
ColorLight color
- Attenuation
AttenuationHow the light will fade away over distance
- Banding
Radial BandingCreating light band around point source.
Radial StartShift light band angle.
Radial Band RatioRatio of light band.
Radial ShadowDarkness level of the light outside the band.
BandingDiscretize intensity to fixed level.



Commit History


1.21.6.007
  • Now work without normal map connected, why don't you just use 2d light node for that I don't know.
1.21.6.005
  • Remove range control from sun type.

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