Surface Project 3D
Node Data | |
|---|---|
Display name | |
Surface Project 3D | |
Internal name | |
Node_Surface_Project_3D | |
Inheritances | |
| Node_Processor | |
| Node_Surface_Project_3D | |
Inputs | |
dimension |
Dimension |
Surfaces | |
surface |
Top |
surface |
Front |
surface |
Right |
Back side | |
surface |
Bottom |
surface |
Back |
surface |
Left |
Camera | |
vec3 |
View Angle |
vec3 |
Position |
enum |
Projection |
slider |
Fov |
float |
Distance |
float |
Scale |
Geometry | |
bool |
Extrude Both Side |
Noise | |
bool |
Use Noise |
seed |
Noise Seed |
slider |
Threshold |
Rendering | |
enum |
Voxel Color |
palette |
Face Blending |
enum |
Except |
range |
Depth Range |
Outputs | |
surface |
Surface Out |
surface |
Depth Pass |
surface |
Normal Pass |
Attributes | |
| Color Depth | |
| Interpolation | |
Create 3D object by projecting 3 surfaces to each cardinal axis with an optional 3 extra surfaces for the opposite side.
Properties
| Geometry | |
| Extrude Both Side | Whether to extrude both half symmetrically of keep the other part flat. |
Noise | |
| Use Noise | Apply random noise to the object. |
| Threshold | Amount of noise. |
Rendering | |
| Voxel Color | Method for setting object color:\nFace Normal: Use surface texture baed on normal.\nFace Average All: Average color from all surfaces.\nFace Average Except:Average color from 2 surfaces and use normal for the rest. |
| Face Blending | Multiply voxel with color. |
| Depth Range | Depth range for the Depth Pass output. |
Commit History
| 1.21.3 |
|
|---|