3D Material
Create 3D material with adjustable parameters.
Node Data | |
|---|---|
Display name | |
3D Material | |
Internal name | |
Node_3D_Material | |
Inheritances | |
| Node_Processor | |
| Node_3D_Material | |
Inputs | |
Node_3D_Material | |
surface |
Texture |
bool |
Anti Aliasing |
vec2 |
Scale |
vec2 |
Shift |
enum |
Shader |
slider |
Diffuse |
slider |
Specular |
float |
Shininess |
bool |
Metal |
slider |
Reflectance |
slider |
Metalic |
slider |
Roughness |
surface |
Normal Map |
slider |
Normal Strength |
Outputs | |
Node_3D_Material | |
d3material |
Material |
While you can use any surface as a texture for 3D object, 3D Material nodes allow the creation of material with more complex properties.
### Shininess
Shininess value control the reflectiveness at different angles. Increasing it will make reflected light more
directed.
### Roughness
Roughtness control the reflected color of the light. Lower roughtness make the surface reflect more
background colors.
### Normal
Normal map is a texture that modify the surface normal. This can be used to increase the detail of the
model without increasing the polygon count.
