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Audio Window

pre 1.18

Take a slice of an audio array based on the current frame.



Node Data

Animation

Display name

Audio Window

Internal name

Node_Audio_Window

Inheritances

node
node_audio_window

Inputs

node_audio_window

audiobit

Audio Data

int

Width

float

Location

enum

Cursor Location

int

Step

bool

Match Timeline

Outputs

node_audio_window

float

Bit Array

Audio window takes a sample from audioBit and convert it to array of numbers.

Windowing mean taking a slice of data from larger data set by sampling a small portion of it. This is done to reduce the amount of data to be processed.




Window Properties


Properties in the window section are used to control the window position and scale. The Width control the size of the window.

The Location control the position on the windows.

If Match Timeline is selected, then the location will be ties to the project animations.


Window Output


The output of the window is an array of numbers. The size of the array is determined by the Width and Step. The Step control the distance between each sample.

Thus the final array size will be Width / Step.