Drop to Ground
Node Data | |||||||||
|---|---|---|---|---|---|---|---|---|---|
Display name | |||||||||
Drop to Ground | |||||||||
Internal name | |||||||||
Node_Project_Ground | |||||||||
Inheritances | |||||||||
| Node_Processor | |||||||||
| Node_Project_Ground | |||||||||
Inputs | |||||||||
Ground | |||||||||
surface |
Ground |
||||||||
Rendering | |||||||||
enum |
Draw Ground |
||||||||
Objects | |||||||||
bool |
Rotate |
||||||||
| |||||||||
Outputs | |||||||||
surface |
Surface Out |
||||||||
Attributes | |||||||||
| Interpolation | |||||||||
Drop surface(s) down to a ground surface.
Properties
| Ground | |
| Ground | Ground surface. |
| Rendering | |
| Draw Ground | Set whether to draw ground above, under objects or none at all. |
| Objects | |
| Rotate | Whether to rotate surface to align the ther ground under. |
| Object | Object surface |
| Position | Original position |
| Ground Offset | Lift the object from the ground to reduce collision. |
Commit History
| 1.22.1 |
|
|---|
Related Links
- Base Code: /scripts/node_project_ground/node_project_ground.gml
- Shader [sh_sample]: /shaders/sh_sample/sh_sample.fsh
- Shader [sh_project_ground_drop]: /shaders/sh_project_ground_drop/sh_project_ground_drop.fsh
- Shader [sh_project_ground_filter]: /shaders/sh_project_ground_filter/sh_project_ground_filter.fsh

































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































