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Blend

1.20.9

Combine 2 images using different blend modes.

Node Data

Display name

Blend

Internal name

Node_Blend

Inheritances

Node_Processor
Node_Blend

Inputs

Node_Blend

surface

Background

surface

Foreground

surface

Mask

bool

Invert Mask

slider

Mask Feather

enum

Output Dimension

vec2

Constant Dimension

enum

Blend Mode

slider

Opacity

bool

Preserve Alpha

enum

Fill Mode

vec2

Position

enum

Horizontal Align

enum

Vertical Align

Outputs

Node_Blend

surface

Surface Out

Attributes

Color Depth


Blending surfaces is a fundamental step in any VFX process. Blend node allows you to combine 2 surfaces under different blend equation.



Blend Mode" class="anchor">Blend Mode


Blend Mode control how the surfaces are being mixed. The table below shows the underlying equation and an example blending result of these 2 surfaces:



Mode Operation Example
Normal $$C_{out} = C_{fg}C_{fg.a} + C_{bg}(1-C_{fg.a})$$
Add $$C_{out} = C_{fg} + C_{bg}$$
Subtract $$C_{out} = C_{fg} - C_{bg}$$
Multiply $$C_{out} = C_{fg}C_{bg}$$
Screen $$C_{out} = 1 - (1-C_{fg})(1-C_{bg})$$
Overlay $$C_{out} = \begin {cases} 2C_{fg}C_{bg} & C_{fg} < 0.5 \\ 1 - 2(1-C_{fg})(1-C_{bg}) & C_{fg} \ge 0.5 \end {cases}$$
Hue Transfer the hue of the foreground to the background
Saturation Transfer the saturation of the foreground to the background
Luminosity Transfer the luminosity of the foreground to the background
Maximum $$C_{out} = max(C_{fg}, C_{bg})$$
Minimum $$C_{out} = min(C_{fg}, C_{bg})$$
Replace $$C_{out} = C_{fg}$$
Difference $$C_{out} = |C_{fg} - C_{bg}|$$

Opacity


The intensity of the effect will be multiply by the Opacity property.


Preserve Alpha


Blend operation apply to all channel including alpha channel. Which mean some operation may erase the alpha channel of the original image. To exclude the alpha calculation, set Preserve Alpha to true.


Dimension Mixing


When blending surfaces of different sizes. You can set the blending behaviour using several properties:


Fill Mode


The Fill Mode property control the behaviour of the smaller surface.


Mode Description
None Do nothing, place smaller surface directly.
Stretch Stretch the smaller surface to fit the larger surface.
Tile Tile the smaller surface to fit the larger surface.

Position


When Fill Mode is set to None, you can set the position of the Foreground freely using the Position property.



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