SDF
Create signed distance field using jump flooding algorithm.
Node Data | |
|---|---|
Display name | |
SDF | |
Internal name | |
Node_SDF | |
Inheritances | |
| Node_Processor | |
| Node_SDF | |
Inputs | |
Node_SDF | |
surface |
Surface In |
enum |
Side |
slider |
Max Distance |
bool |
Angle |
bool |
Keep Alpha |
bool |
Invert |
Outputs | |
Node_SDF | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
| Oversample | |
SDF node generate signed distance field from a BW surface.
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Properties
Side
Whether to include inside, outside or both.
Max Distance
Maximum distance for the algorithm.
Related Links
- Base Code: /scripts/node_sdf/node_sdf.gml
- Shader [sh_sdf_tex]: /shaders/sh_sdf_tex/sh_sdf_tex.fsh
- Shader [sh_sdf]: /shaders/sh_sdf/sh_sdf.fsh
- Shader [sh_sdf_dist]: /shaders/sh_sdf_dist/sh_sdf_dist.fsh