Pixel Math
Apply mathematical operation directly on RGBA value.
Node Data | |
|---|---|
Display name | |
Pixel Math | |
Internal name | |
Node_Pixel_Math | |
Inheritances | |
| Node_Processor | |
| Node_Pixel_Math | |
Inputs | |
Node_Pixel_Math | |
toggle |
Channel |
surface |
Surface In |
surface |
Mask |
slider |
Mix |
enum |
Operator |
enum |
Operand Type |
vec4 |
Operand |
vec2 |
Range |
slider |
Mix |
surface |
Operand Surface |
Outputs | |
Node_Pixel_Math | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
Related Links
- Base Code: /scripts/node_pixel_math/node_pixel_math.gml
- Shader [sh_pixel_math]: /shaders/sh_pixel_math/sh_pixel_math.fsh