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MK Cloud

pre 1.18

Node Data

Display name

MK Cloud

Internal name

Node_MK_Cloud

Inheritances

Node_Processor
Node_MK_Cloud

Inputs

Seed

bool

Positional

Output

vec2

Dimension

Cloud

enum

Shape

surface

Cloud Mask

int

Attempt

int

Layers

Transform

vec2

Position

vec2

Layer Shift

vec2

Size

Rendering

enum

Layer Blend Mode

Puff

enum

Shape

surface

Puff Surface

int

Amount

range

Puff Size

vec2

Aspect

rotRange

Angle

Subtract

bool

Use Subtract

slider

Subtract Chance

range

Size Padding

float

Offset

Rendering

enum

Puff Blend Mode

gradient

Color

surface

Color Sampler

Base

bool

Use Base

slider

Chance

float

Base Position

float

Base Spread

float

Base Shift

Compress

bool

Scale

float

Shift Scale

float

Shift Stretch

Shading

bool

Use Shade

range

Inner Radius

rotation

Direction

rotation

Distance

Rendering

enum

Blend Mode

bool

Soft Shade

color

Color

Rim

bool

Use Rim

rotation

Direction

slider

Span

slider

Width

Rendering

color

Color

float

Intensity

Spiral

bool

Use Spiral

slider

Chance

float

Spiral Amount

rotRange

Spiral Phase

enum

Spiral Flip

slider

Spiral Thickness

Rendering

enum

Blend Mode

color

Color

bool

Blend With Shade

Layer Effect

Outline

bool

Layer Outline

enum

Side

float

Thickness

color

Color

Shadow

bool

Layer Shadow

enum

Type

float

Radius

rotation

Direction

float

Strength

color

Color

Outputs

surface

Surface Out

Attributes

Color Depth

Generate cloud by scattering shaded circle (puff) in layers.



Properties


Cloud
ShapeScatter cloud shape.
LayersNumber of layers.
Transform
PositionCloud position.
Layer ShiftShift each layer by a fixed amount.
SizeCloud size per layer.
Puff
ShapePuff shape.
AmountAmount of puff per layer.
AspectHeight to width ratio.
Subtract
SubtractRandomly subtract the cloud instead of adding.
Size PaddingAdd extra padding when subtract.
Base
BaseCreate flat base for the cloud by limiting puff Y position.
Base SpreadShift puff horizontaly.
Compress
ScaleScale puff vertically when it got pushed up by the base.
Shift ScaleThe amount of scaling.
Shift StretchApply horizontal scale.
Shading
Use ShadeApply shading to each puff.
Inner RadiusShadow thickness.
DirectionShadow direction.
Rendering
Blend ModePuff blend mode.
Soft ShadeUse gradient instead of sharp shadow.
Rim
RimAdd rim light per each layer.
DirectionRim direction.
SpanRim radius.
Spiral
SpiralAdd spiral texture inside each puff.



Commit History


1.21.6
  • Introduced

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