MK Delay Machine
Combines multiple frames of animation into one.
Node Data | |
|---|---|
Display name | |
MK Delay Machine | |
Internal name | |
Node_MK_Delay_Machine | |
Inheritances | |
| Node_MK_Delay_Machine | |
Inputs | |
surface |
Surface In |
Delay | |
int |
Delay Amounts |
int |
Delay Frames |
enum |
Overflow |
bool |
Invert |
Transform | |
vec2 |
Position |
rotation |
Rotation |
vec2 |
Scale |
Delay | |
palette |
Blend Over Delay |
enum |
Palette Select |
curve |
Alpha Over Delay |
enum |
Blend Mode |
Outputs | |
surface |
Surface |

Accumulate a number of frames and render it on top of each other with custom blending.
Properties
| Delay | |
| Delay Amounts | Amount of frame to accumulate. |
| Delay Frames | Frame delay between each delay. |
| Overflow | What to do when the delay frame index goes outside the animation boundary. |
| Invert | Invert draw order. |
| Delay | |
| Blend Over Delay | Blend different color per delay frame. |
Commit History
| 1.16.8 |
|
|---|---|
| 1.21.8.007 |
|
| 1.21.8.005 |
|
| 1.21.6.006 |
|
Related Links
- Base Code: /scripts/node_mk_delay_machine/node_mk_delay_machine.gml
- Shader [sh_sample]: /shaders/sh_sample/sh_sample.fsh