MK Pile
Node Data | |
|---|---|
Display name | |
MK Pile | |
Internal name | |
Node_MK_Pile | |
Inheritances | |
| Node_Processor | |
| Node_MK_Pile | |
Inputs | |
vec2 |
Dimension |
Object | |
surface |
Surface In |
enum |
Array Select |
enum |
Pattern |
float |
Depth |
float |
Depth Adjustment |
Pile | |
vec2 |
Origin |
int |
Amount |
range |
Angles Of Repose |
vec2 |
Column Shift |
float |
Center Bias |
slider |
Shuffle |
Offset | |
range |
X Offset |
range |
Y Offset |
Scatter | |
int |
Amount |
range |
Range |
Outputs | |
surface |
Surface Out |
float |
Positions |

Create piling of a surface. Like the Scatter but with fixed pattern.
Properties
| Object | |
| Array Select | When inputing a surface array. Whether to render array in order or randomize the order. |
| Depth | Set artificial thickness to each surface. |
| Pile | |
| Origin | Pile origin. |
| Amount | Amount of objects. |
| Angles Of Repose | Angle where the pile is too steep causing the next object to fall down. |
| Column Shift | Distance where the next pile begin. |
| Center Bias | Gives extra height to the center. |
| Shuffle | Add randomization to where the next pile will be. |
| Offset | |
| X Offset | Add random offset in X axis. |
| Y Offset | Add random offset in Y axis. |
| Scatter | |
| Amount | Scatter extra object around the pile. |
| Range | Scatter range. |
Commit History
| 1.19.7.1 |
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Related Links
- Base Code: /scripts/node_mk_pile/node_mk_pile.gml