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Cristal Noise

pre 1.18

Generate Cristal noise

Node Data

Display name

Cristal Noise

Internal name

Node_Noise_Cristal

Inheritances

Node_Processor
Node_Shader
Node_Shader_Generator
Node_Noise_Cristal

Inputs

vec2

Dimension

Output

surface

Uv Map

slider

Uv Mix

surface

Mask

Shader

Output

surface

Uv Map

slider

Uv Mix

surface

Mask

Noise

seed

Seed

rotation

Phase

int

Iteration

Transform

vec2

Position

vec2

Scale

Render

range

Level

color

Color

slider

Gamma

Outputs

surface

Surface Out


Generate a sharp, crystal-like noise.



Properties


Noise
PhaseNoise phase.
IterationLevel of detail.
Render
LevelBrightness level.
ColorBlend color
GammaBrightness (as scalar value.)



Commit History


1.21.8.004
  • Add fractional unit.

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