Strand Noise
Generate random srtands noise.
Node Data | |
|---|---|
Display name | |
Strand Noise | |
Internal name | |
Node_Noise_Strand | |
Inheritances | |
| Node_Processor | |
| Node_Shader | |
| Node_Shader_Generator | |
| Node_Noise_Strand | |
Inputs | |
vec2 |
Dimension |
Output | |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
Shader | |
Output | |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
Noise | |
seed |
Seed |
enum |
Axis |
slider |
Density |
slider |
Slope |
Transform | |
vec2 |
Position |
Curve | |
range |
Curve |
float |
Curve Scale |
float |
Curve Shift |
Rendering | |
range |
Level |
enum |
Mode |
slider |
Thickness |
range |
Opacity |
Outputs | |
surface |
Surface Out |

Generate noise consists of random lines.
Properties
| Noise | |
| Axis | Line axis. |
| Density | The amount of lines. |
| Slope | Varience of line slopes. |
| Curve | |
| Curve | Range of curve(sine) amplitude |
| Curve Scale | Sine curve frequency. |
| Curve Shift | Sine curve phase. |
| Rendering | |
| Level | Brightness level. |
| Mode | Type of rendering. |
| Thickness | Line thickness (for line and band mode) |
| Opacity | Line opacity. |
Commit History
| 1.16.5 |
|
|---|
Related Links
- Base Code: /scripts/node_noise_strand/node_noise_strand.gml
- Shader [sh_noise_strand]: /shaders/sh_noise_strand/sh_noise_strand.fsh