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Image Sequence

1.18.1

Load multiple images from your computer as animation.

Node Data

Display name

Image Sequence

Internal name

Node_Image_Animated

Inheritances

Node_Image_Animated

Inputs

Node_Image_Animated

bool

Edit In Timeline

path

Path

ipadding

Padding

enum

Canvas Size

trigger

Set Animation Length To Match

enum

Loop Modes

bool

Stretch Frame

int

Start Frame

float

Animation Speed

bool

Draw Before Start

bool

Custom Frame Order

int

Frame

Outputs

Node_Image_Animated

surface

Surface Out

integer

Dimension

Attributes

Color Depth

Import multiple images file as a single animated image.


Properties


Path

Array of path to the images files.


Padding

Apply extra padding in each images.


Canvas Size

Define the canvas size to use when importing images with different sizes. - First: The canvas size will be the size of the first image. - Maximum: The canvas size will be the largest image size. - Minimum: The canvas size will be the smallest image size.


Loop Modes

Define the loop mode of the animation. - Loop: The animation will loop indefinitely. - Ping Pong: The animation will loop backward when finished. - Hold last frame: The animation will stop and freeze at the last frame. - Hide: The animation will stop and disappear after the last frame.


Stretch Frame

Stretch the animation to fit the project animation length.


Animation Speed

How fast the animation will play (in animation frame per project frame).


Custom Frame Order

Whether to control the animation frame manually using the Frame input.



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