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Smoke

pre 1.18

Node Data

Display name

Smoke

Internal name

Node_MK_Blast_Smoke

Inheritances

Node_MK_Blast_Smoke

Inputs

Blast

struct

Blast

Spawning

range

Amount

range

Scatter

Lifespan

range

Life Offset

range

Life Scale

Movement

range

Speed Offset

Direction

bool

Direction Override

range

Direction Offset

Rotation

range

Rotate

bool

Flip Rotate

Size

range

Scale Offset

range

Spawn Size

vec2[2]

Aspect Ratio

Spiral

bool

Spiral Use

range

Phase

range

Size

range

Intensity

range

Rotation

bool

Multiply

Decay

bool

Do Decay

range

Decay

Render

bool

Overlay

surface

Texture

float

Depth

Shape

enum

Shape

range

Arrow Offset

path

Path

int

Path Sample

range

Thickness

curve

Shape

Color

gradient

Color

range

Level

Outputs

struct

Blast

struct

Smoke


Generate smoke particle from Flame Ball flame.



Properties


Blast
BlastOriginal blast object.
Spawning
AmountAmount of smoke particle to spawn per blast.
ScatterAdd random position.
Spawning > Lifespan
Life OffsetOffset lifespan from the original blast.
Movement
Speed OffsetOffset speed from the original blast.
Direction
Direction OverrideOverride direction instead of inherit from the original blast.
Direction OffsetOffset direction from the original blast, if using Direction Override this value will set the smoke direction directly.
Size
Scale OffsetOffset smoke size from the original blast.
Spawn SizeAbsolute size.
Spiral
Spiral UseDraw spiral inside each smoke.
Decay
DecayDestroy smoke from the middle.



Commit History


1.21.0.2
  • Introduced

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