Branch
Node Data | |
|---|---|
Display name | |
Branch | |
Internal name | |
Node_MK_Tree_Branch | |
Inheritances | |
| Node_MK_Tree_Branch | |
Inputs | |
struct |
Tree |
Output | |
bool |
Per Tree Array |
Spawning | |
range |
Position |
slider |
Chance |
Scatter | |
range |
Amount |
enum |
Distribution |
Settings | |
bool |
Apply To Property Curves |
Geometry | |
range |
Length |
range |
Segments |
Direction | |
enum |
Direction Type |
rotRand |
Direction |
range |
Spread |
enum |
Reflect |
enum |
Reflect Order |
Clamp Direction | |
bool |
Do Clamp Direction |
range |
Clamp Direction |
Gravity | |
range |
Gravity |
bool |
Override |
rot |
Gravity Direction |
Wiggle | |
range |
Amplitude |
range |
Frequency |
range |
Phase |
Spiral | |
range |
Amplitude |
range |
Frequency |
range |
Phase |
range |
Wave |
range |
Curl |
Thickness | |
range |
Thickness |
Rendering | |
bool |
Draw |
enum |
Draw Mode |
Base Color | |
slider |
Inherit Parent Color |
gradient |
Base Color |
enum |
Length Blending |
gradient |
Length Color |
Edge Color | |
enum |
Edge Blending |
gradient |
L Edge Color |
gradient |
R Edge Color |
Texture | |
surface |
Texture |
enum |
Array Selection |
Growth | |
range |
Grow Delay |
Outputs | |
struct |
Tree |
struct |
Branches |
struct |
Trunk |
Generate branches over input trunk/branch.
Properties
| Tree | Input tree trunk/branch. |
| Spawning | |
| Position | Spawn position as ratio over original trunk. |
| Chance | A chance that any given original trunk will spawn branches. |
| Spawning > Scatter | |
| Amount | Amount of branches per trunk. |
| Distribution | Distribution type. |
| Spawning > Settings | |
| Apply To Property Curves | Set the 'Over Branch' property to use 'Position' range or total range. |
| Geometry | |
| Length | Length of each segment. |
| Segments | Amount of segment in the trunk. |
| Direction | |
| Direction Type | Methods of calculating branch direction. - Random: Randomized absolute direction from a given range. - Uniform: Uniformly interpolate direction. - Spread: Calculate direction away from the spawning trunk direction. |
| Reflect | Flip branch direction over the original trunk. |
| Reflect Order | Order of reflection. - Even: Flip every even branch. |
| - Odd: Flip every odd branch. | |
| - Random: Flip randomly. | |
| Clamp Direction | Clamp final direction inside some given range. |
| Direction > Gravity | |
| Gravity | Strength of the gravity. |
| Override | Override default gravity direction defined in MK Tree. |
| Wiggle | |
| Amplitude | Add wiggling per segment. |
| Frequency | Wiggle frequency. |
| Spiral | |
| Amplitude | Add spiral effect to the branch. |
| Frequency | Spiral frequency. |
| Phase | Spiral phase. |
| Curl | Bends spiral part backward to create spring shape. |
| Thickness | |
| Thickness | Branch thickness. |
| Render | |
| Draw Mode | Whether to draw branch as line or using surface. |
| Render > Base Color | |
| Length Blending | Blend mode between the Base Color and Length Color. |
| Render > Edge Color | |
| Edge Blending | Blend mode of edge color. |
| Render > Texture | |
| Array Selection | When inputing surface array. Whether to select texture at random or in order. |
Commit History
| 1.19.5.1 |
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