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Branch

pre 1.18

Node Data

Display name

Branch

Internal name

Node_MK_Tree_Branch

Inheritances

Node_MK_Tree_Branch

Inputs

struct

Tree

Output

bool

Per Tree Array

Spawning

range

Position

slider

Chance

Scatter

range

Amount

enum

Distribution

Settings

bool

Apply To Property Curves

Geometry

range

Length

range

Segments

Direction

enum

Direction Type

rotRand

Direction

range

Spread

enum

Reflect

enum

Reflect Order

Clamp Direction

bool

Do Clamp Direction

range

Clamp Direction

Gravity

range

Gravity

bool

Override

rot

Gravity Direction

Wiggle

range

Amplitude

range

Frequency

range

Phase

Spiral

range

Amplitude

range

Frequency

range

Phase

range

Wave

range

Curl

Thickness

range

Thickness

Rendering

bool

Draw

enum

Draw Mode

Base Color

slider

Inherit Parent Color

gradient

Base Color

enum

Length Blending

gradient

Length Color

Edge Color

enum

Edge Blending

gradient

L Edge Color

gradient

R Edge Color

Texture

surface

Texture

enum

Array Selection

Growth

range

Grow Delay

Outputs

struct

Tree

struct

Branches

struct

Trunk


Generate branches over input trunk/branch.



Properties


TreeInput tree trunk/branch.
Spawning
PositionSpawn position as ratio over original trunk.
ChanceA chance that any given original trunk will spawn branches.
Spawning > Scatter
AmountAmount of branches per trunk.
DistributionDistribution type.
Spawning > Settings
Apply To Property CurvesSet the 'Over Branch' property to use 'Position' range or total range.
Geometry
LengthLength of each segment.
SegmentsAmount of segment in the trunk.
Direction
Direction TypeMethods of calculating branch direction.
- Random: Randomized absolute direction from a given range.
- Uniform: Uniformly interpolate direction.
- Spread: Calculate direction away from the spawning trunk direction.
ReflectFlip branch direction over the original trunk.
Reflect OrderOrder of reflection.
- Even: Flip every even branch.
- Odd: Flip every odd branch.
- Random: Flip randomly.
Clamp DirectionClamp final direction inside some given range.
Direction > Gravity
GravityStrength of the gravity.
OverrideOverride default gravity direction defined in MK Tree.
Wiggle
AmplitudeAdd wiggling per segment.
FrequencyWiggle frequency.
Spiral
AmplitudeAdd spiral effect to the branch.
FrequencySpiral frequency.
PhaseSpiral phase.
CurlBends spiral part backward to create spring shape.
Thickness
ThicknessBranch thickness.
Render
Draw ModeWhether to draw branch as line or using surface.
Render > Base Color
Length BlendingBlend mode between the Base Color and Length Color.
Render > Edge Color
Edge BlendingBlend mode of edge color.
Render > Texture
Array SelectionWhen inputing surface array. Whether to select texture at random or in order.



Commit History


1.19.5.1
  • Introduced

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