Render Tree
Node Data | |
|---|---|
Display name | |
Render Tree | |
Internal name | |
Node_MK_Tree_Render | |
Inheritances | |
| Node_Processor | |
| Node_MK_Tree_Render | |
Inputs | |
struct |
Tree |
Outputs | |
bool |
Output Array |
Render | |
bool |
Draw From Root |
enum |
Blend Mode |
Effects | |
Outline | |
bool |
Use Outline |
enum |
Position |
int |
Thickness |
color |
Color |
slider |
Opacity |
Shadow | |
bool |
Use Shadow |
int |
Grow |
float |
Blur |
color |
Color |
slider |
Intensity |
Filter | |
bool |
Filter Root Position |
range |
Range |
bool |
Filter Random |
slider |
Chance |
Outputs | |
surface |
Surface Out |
Render tree data into surface.
Properties
| Outputs | |
| Output Array | Render each tree in an array to a separate surface. |
| Render | |
| Draw From Root | Draw the whole tree from the root. If disable will only draw connected value. |
| Filter | |
| Filter Root Position | Only draw tree, branch, or leaves that match root range. |
| Range | Only draw branch or leaves in a certain range relative to parent branch. |
| Filter Random | Only draw random set of branch, leaves. |
Commit History
| 1.19.5.1 |
|
|---|
Related Links
- Base Code: /scripts/node_mk_tree_render/node_mk_tree_render.gml
- Shader [sh_mk_tree_render_effect]: /shaders/sh_mk_tree_render_effect/sh_mk_tree_render_effect.fsh