Boids
Apply boids algorithm to create a flock behaviour.
Node Data | |
|---|---|
Display name | |
Boids | |
Internal name | |
Node_VFX_Boids | |
Inheritances | |
| Node_VFX_Boids | |
Inputs | |
float |
Speed Amplification |
Separation | |
bool |
Separate |
float |
Radius |
slider |
Influence |
Alignment | |
bool |
Align |
float |
Radius |
slider |
Influence |
Grouping | |
bool |
Group |
float |
Radius |
slider |
Influence |
Follow | |
bool |
Follow Point |
vec2 |
Point |
slider |
Influence |
Outputs | |
particle |
Particles |
Related Links
- Base Code: /scripts/node_vfx_boids/node_vfx_boids.gml