Object
Spawn a rigidbody object.
Node Data | |
|---|---|
Display name | |
Object | |
Internal name | |
Node_Rigid_Object | |
Inheritances | |
| Node_Rigid_Object | |
Inputs | |
Node_Rigid_Object | |
bool |
Spawn |
int |
Spawn Frame |
vec2 |
Spawn Position |
rotation |
Spawn Rotation |
bool |
Offset Atlas |
bool |
Use Initial Velocity |
vec2 |
Initial Velocity |
surface |
Texture |
enum |
Shape |
trigger |
Generate Mesh |
slider |
Mesh Expansion |
bool |
Add Pixel For Empty |
int |
Collision Group |
bool |
Affect By Force |
float |
Mass |
slider |
Friction |
slider |
Air Resistance |
slider |
Rotation Resistance |
slider |
Bounciness |
float |
Gravity Scale |
bool |
Continuous |
bool |
Fix Rotation |
bool |
Sleepable |
bool |
Activate On Spawn |
Outputs | |
Node_Rigid_Object | |
rigid |
Object |