Object
Spawn a rigidbody object.
Node Data | |
---|---|
Rigidsim | |
Display name | |
Object | |
Internal name | |
Node_Rigid_Object | |
Inheritances | |
node | |
node_rigid_object | |
Inputs | |
node_rigid_object | |
bool |
Affect By Force |
float |
Weight |
float |
Contact Friction |
float |
Air Resistance |
float |
Rotation Resistance |
enum |
Shape |
surface |
Texture |
vec2 |
Start Position |
bool |
Spawn |
trigger |
Generate Mesh |
float |
Mesh Expansion |
bool |
Add Pixel Collider |
int |
Collision Group |
Outputs | |
node_rigid_object | |
rigid |
Object |