Destroy
Node Data | |
|---|---|
Display name | |
Destroy | |
Internal name | |
Node_FLIP_Destroy | |
Inheritances | |
| Node_FLIP_Destroy | |
Inputs | |
fdomain |
Domain |
Mask | |
enum |
Shape |
vec2 |
Position |
slider |
Radius |
vec2 |
Size |
surface |
Mask |
slider |
Threshold |
int |
Expands |
Destroy | |
slider |
Chance |
Outputs | |
fdomain |
Domain |
Destroy fluid particles in a selected area.
Properties
| Domain | Fluid domain to operate |
| Mask | |
| Shape | Shape of the area |
| Position | Middle point of the area to destroy particles |
| Radius | Radius of the area for circle shape |
| Size | Size of the area for rectangle shape |
| Destroy | |
| Chance | The probability that a particle in the area will be destroyed (0 being none and 1 being all particle in area) |
Commit History
| 1.16.8 |
|
|---|
Related Links
- Base Code: /scripts/node_flip_destroy/node_flip_destroy.gml
- Shader [sh_flip_solid_surface_cvt]: /shaders/sh_flip_solid_surface_cvt/sh_flip_solid_surface_cvt.fsh
- Shader [sh_flip_solid_surface_expand]: /shaders/sh_flip_solid_surface_expand/sh_flip_solid_surface_expand.fsh