Apply Force
Apply force to objects.
Node Data | |
|---|---|
Display name | |
Apply Force | |
Internal name | |
Node_Rigid_Force_Apply | |
Inheritances | |
| Node_Rigid_Force_Apply | |
Inputs | |
Object |
|
Type | |
enum |
Force Type |
enum |
Scope |
bool |
Apply |
trigger |
Trigger |
Force | |
vec2 |
Position |
float |
Torque |
vec2 |
Force |
float |
Range |
slider |
Strength |
Outputs | |
rigid |
Object |
Apply force to rigidbody object.
Properties
| Object | Target to apply force to. |
| Type | |
| Force Type | Type of force to apply. - Constant: Apply constant force over a long perriod of time. - Impulse: Apply large amount of force in one moment. - Torque: Apply rotational force. - Torque Impulse: Apply rotational impact in one moment. - Explode: Apply radial force aomming out of one point. |
| Trigger | Trigger for impulse type. |
| Force | |
| Position | Position for applying force to. |
| Torque | Rotational force. |
| Force | Force vector. |
| Range | Explosion range. |
Commit History
| 1.11.0 |
|
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