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Transform

pre 1.18

Move, rotate, and scale image.

Node Data

Display name

Transform

Internal name

Node_Transform

Inheritances

Node_Transform

Inputs

surface

Surface In

Output

enum

Output Dimension Type

vec2

Dimension

vec2

Dimension Scale

enum

Render Mode

Position

vec2

Position

bool

Round Position

Rotation

bool

Relative Anchor

rotation

Rotation

slider

Rotate By Velocity

Scale

vec2

Scale

Path

path

Path

slider

Position

bool

Loop

bool

Rotate Along

Render

slider

Alpha

Stretch

bool

Stretch

float

Stretch Intensity

float

Inv Stretch

Echo

bool

Echo

enum

Echo Type

int

Echo Amount

enum

Echo Blend Mode

Outputs

surface

Surface Out

atlas

Atlas Data

integer

Dimension

float

Velocity

float

Direction

float

Speed

Attributes

Color Depth
Interpolation

Transform a surface.



Properties


Output
Output Dimension TypeMethods for calculating output.
- Same as Input: Use the same dimension as input.
- Constant: Set constant pixel dimension.
- Relative to Input: Set as multiple of the input dimension.
- Fit Content: Sized to fit transformed surface.
Render ModeWhether to add tiling or wrap the content.
Position
Round PositionRound position to the nearest integer value to avoid anti-aliasing.
Rotation
Relative AnchorSet the Anchor relative to the surface or in world space.
Rotate By VelocityMake the surface rotates to follow its movement set by Position.
Path
PathMove surface along path.
PositionRelative position on the path.
Rotate AlongMake the surface rotate along the path.
Stretch
StretchScale surface in the direction of its movement.
Stretch IntensityScaling amount per speed.
Inv StretchApply inverse scaling on the perpendicular axis to simulate volume preservation effect.
Echo
EchoDraw multiple copies of the surface interpolating motion between frames.
Echo TypeEcho type.
- Static: Echo from the origin transformation to the current transform.
- Animated: Echo between frames.
Echo AmountAmount of copies to draw.



Commit History


1.21.3.009
  • Add echo blend modes.

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