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Spawner

pre 1.18

Spawn new particles.

Node Data

Display name

Spawner

Internal name

Node_VFX_Spawner

Inheritances

Node_VFX_Spawner_Base
Node_VFX_Spawner

Inputs

Node_VFX_Spawner_Base

seed

surface

Particle Sprite

enum

Surface Array

range

Animation Speed

bool

Stretch Animation

enum

On Animation End

bool

Spawn

enum

Spawn Type

trigger

Spawn

int

Spawn Delay

int

Burst Duration

range

Spawn Amount

range

Lifespan

enum

Spawn Source

area

Spawn Area

surface

Distribution Map

pathnode

Spawn Path

vector

Spawn Data

enum

Distribution

float

Uniform Period

enum

Direction Type

rotation_random

Initial Direction

range

Speed

bool

Directed From Center

rotation_range

Angle Range

toggle

Wrap

bool

Rotate By Direction

rotation_random

Initial Rotation

rotation_random

Rotational Speed

float

Snap Rotation

vec2_range

Scale

range

Size

gradient

Color On Spawn

palette

Color By Index

gradient

Color Over Lifetime

range

Alpha

surface

Sample Surface

bool

Follow Path

pathnode

Path

vec2_range

Path Range

curve

Path Deviation

bool

Use Physics

range

Friction

range

Acceleration

range

Gravity

rotation

Gravity Direction

range

Turning

bool

Turn Both Directions

float

Turn Scale With Speed

bool

Collide Ground

enum

Ground Offset Type

range

Ground Offset

slider

Bounce Amount

slider

Bounce Friction

bool

Use Wiggles

vec2

Direction

vec2

Position

vec2

Rotation

vec2

Scale

bool

Loop

int

Pre-Render

int

Boundary Data

surface

Atlas

trigger

Reset Seed

Node_VFX_Spawner

Spawn Trigger

int

Step Interval

Outputs

Node_VFX_Spawner

particle

Particles

node

On Create

node

On Step

node

On Destroy



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