Boids
Apply boids algorithm to create a flock behaviour.
Node Data | |
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Display name | |
Boids | |
Internal name | |
Node_VFX_Boids | |
Inheritances | |
Node_VFX_Boids | |
Inputs | |
Node_VFX_Boids | |
particle |
Particles |
float |
Sep. Radius |
slider |
Sep. Influence |
float |
Ali. Radius |
slider |
Ali. Influence |
float |
Grp. Radius |
slider |
Grp. Influence |
float |
Speed Amplification |
bool |
Follow Point |
vec2 |
Point |
slider |
Fol. Influence |
bool |
Separate |
bool |
Align |
bool |
Group |
Outputs | |
Node_VFX_Boids | |
particle |
Particles |