Armature Pose
Pose armature system.
Node Data | |||||
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Compose | |||||
Display name | |||||
Armature Pose | |||||
Internal name | |||||
Node_Armature_Pose | |||||
Inheritances | |||||
node | |||||
node_armature_pose | |||||
Inputs | |||||
node_armature_pose | |||||
armature |
Armature |
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| |||||
Outputs | |||||
node_armature_pose | |||||
armature |
Armature |
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Attributes | |||||
node_armature_pose | |||||
Display name | |||||
Display bone |
Armature Pose takes a bone structure defined by the Armature Create node and transform them.
Posing
Bone created by the Armature Create node can't be animated by itself and consider as the "rest" position. Armature Pose can transform and animated them in the preview panel:
Property | Description |
---|---|
Rotation | Click and drag on the bone |
Translation | Click and drag the origin (only a parent or a detached bone can be move) |
Scale | Click and drag the end point of the bone |
Animation
Animation can be toggle in the inspector just like any other properties. However because all transformation (position, rotation, scale) are combines as one property. It's recommended to separate axis when animating to allows for more control.