Camera
Create camera that crop image to fix dimension with control of position
Node Data | |||||||||||||||
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ComposeArray | |||||||||||||||
Display name | |||||||||||||||
Camera | |||||||||||||||
Internal name | |||||||||||||||
Node_Camera | |||||||||||||||
Inheritances | |||||||||||||||
node | |||||||||||||||
node_processor | |||||||||||||||
node_camera | |||||||||||||||
Inputs | |||||||||||||||
node_camera | |||||||||||||||
area |
Focus Area |
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float |
Zoom |
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bool |
Depth Of Field |
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float |
Focal Distance |
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float |
Defocus |
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float |
Focal Range |
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Outputs | |||||||||||||||
node_camera | |||||||||||||||
surface |
Surface Out |
Camera node used to capture parts of the scene. You can think of it as a 2D camera with fix dimension
looking around your image.
Camera node also allows for parallax and Depth of Field effect.
Camera Properties
The Focus Area is an array data controlling the camera size and position.
The Zoom property allows you to scale the image.
Parallax
Camera node allows for parallax effect by layering multiple surfaces at different depth.
The extra surface can be added to the Element {_S} properties. When
the new element is added, you can change the position setting in the Parallax {_S}
property. The X and Y value indicate the parallax direction, and the Z value use to control the speed in which
the surface will be moved with the camera.
Note that the speed of parallax is depends on both XY and Z axis. If both X and Y are set to 0, then there will be no parallax effect.
Depth of Field
Camera node can simulate basic Depth of Field effect using the Z value of the object as a distance from camera
The Focal Distance control where the sharpest depth will be, the Focal Range control the range where the object stays sharp and Defocus control how much blur will applies to object further away.