PXC Documentation

PXC Home

Non-Uniform Blur

pre 1.18

Blur image using simpler algorithm. Allowing for variable blur strength.

Node Data

Display name

Non-Uniform Blur

Internal name

Node_Blur_Simple

Inheritances

Node_Processor
Node_Blur_Simple

Inputs

Node_Blur_Simple

toggle

Channel

enum

Oversample Mode

surface

Surface In

surface

Uv Map

slider

Uv Mix

surface

Mask

slider

Mix

float

Size

surface

Blur Mask

bool

Override Color

color

Color

bool

Gamma Correction

bool

Use Gradient

gradient

Gradient

Outputs

Node_Blur_Simple

surface

Surface Out

Attributes

Color Depth
Oversample

Non-uniform Blur (formerly simple blur) is a blur node that use simpler algorithm than the Blur node, which allows you to control the blur size per pixel.


Credit: Synth Cities Environment by ansimuz



Properties


Size


Maximum blur size.


Blur Mask


Extra surface use for scaling blur effect.


Override Color


Replace the resulting color with a uniform color, use when you only want to blur the alpha channel.


Gradient


Apply color blending per sampling.



Related Links