Cellular Noise
Generate voronoi pattern.
Node Data | |
---|---|
GenerateArray | |
Display name | |
Cellular Noise | |
Internal name | |
Node_Cellular | |
Inheritances | |
node | |
node_processor | |
node_cellular | |
Inputs | |
node_cellular | |
dimension |
Dimension |
vec2 |
Position |
float |
Scale |
float |
Seed |
enum |
Type |
float |
Contrast |
enum |
Pattern |
float |
Middle |
float |
Radial Scale |
float |
Radial Shatter |
bool |
Colored |
map |
Scale Map |
rotation |
Rotation |
Outputs | |
node_cellular | |
surface |
Surface Out |
Properties
Type
Type of the pattern.
Pattern
Cell distribution.
- Uniform: Distribute the cell randomly across the surface.
- Radial: Distribute the cell around the Position value.
Position
The position of the pattern, or center point if set to
Scale
Scale of the pattern.
Radial Properties
Radial Scale
Control scaling of the radial effect.
Radial Shatter
Control how many angular fragmentation per radius.
Rendering Properties
Contrast
Control the contrast of the final image.
Middle
The middle point for contrast calculation.
Colored
Cell type only: fill each cell with random color.