Hexagonal Grid
Generate hexagonal grid pattern.
Node Data | |
---|---|
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GenerateArray | |
Display name | |
Hexagonal Grid | |
Internal name | |
Node_Grid_Hex | |
Inheritances | |
node | |
node_processor | |
node_grid_hex | |
Inputs | |
node_grid_hex | |
dimension |
Dimension |
vec2 |
Position |
vec2 |
Scale |
rotation |
Angle |
float |
Gap |
gradient |
Tile Color |
color |
Gap Color |
enum |
Render Type |
float |
Seed |
surface |
Texture |
bool |
Anti Aliasing |
map |
Scale Map |
map |
Angle Map |
map |
Gap Map |
bool |
Truchet |
int |
Truchet Seed |
float |
Truchet Threshold |
map |
Gradient Map |
gradientrange |
Gradient Map Range |
rotation |
Texture Angle |
slider |
Level |
bool |
Use Texture Dimension |
Outputs | |
node_grid_hex | |
surface |
Surface Out |
Generate hexagonal grid, honeycomb pattern.
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Properties
Gap
Thickness of the gap between each cell.
Rendering Modes
Colored Tile
Fill each cell with a solid random color sampled from the Tile Color value.
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Height Map
Render each cell out as a heightmap.
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Texture Grid
Render out the surface value from Texture to each cell.
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Texture Sample
Fill each cell with a solid color sampled from the Texture value.
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Truchet Properties
Similiar to the Grid node. Truchet settings rotate the surface randomly to create an interesting effect.
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Truchet Threshold
The ratio of the rotation.
Texture Angle
Apply random rotation on top of the truchet.