Cast Shadow
Apply light that create shadow using shadow mask.
Node Data | |
---|---|
FilterArray | |
Display name | |
Cast Shadow | |
Internal name | |
Node_Shadow_Cast | |
Inheritances | |
node | |
node_processor | |
node_shadow_cast | |
Inputs | |
node_shadow_cast | |
surface |
Background |
surface |
Solid |
vec2 |
Light Position |
float |
Soft Light Radius |
int |
Light Density |
enum |
Light Type |
color |
Ambient Color |
color |
Light Color |
float |
Light Radius |
bool |
Render Solid |
bool |
Use Bg Color |
float |
Bg Threshold |
float |
Light Intensity |
int |
Banding |
enum |
Attenuation |
int |
Ambient Occlusion |
float |
Ambient Occlusion Strength |
bool |
Active |
Outputs | |
node_shadow_cast | |
surface |
Surface Out |
surface |
Light Mask |
Cast shadow node use raycast to render shadow from different type of light.
Surfaces Properties
Use Bg Color
Toggle this to use Background as shadow caster.
Bg Threshold
The brightness threshold to consider a pixel in Background as a wall.
Light Properties
Cast shadow requires 2 surfaces. A base Background surface and Solid surface act as a
shadow caster.
You can check Use Bg Color to use Background for both background and shadow caster.
Light Type
Type of light:
- Point Light emit from a single point in a circular shape.
- Sun Light shines from one direction uniformly.
Light Intensity
The brightness of the light.
Light Radius
Point type, radius of the light.
Light Position
Position of the light, for Sun type, the position determine the light direction.
Soft Shadow Properties
Light Density
Amount of lights used to render soft shadow.
Soft Light Radius
Radius for the ligths cluster, larger radius will increase the width of the soft shadow.
Render Properties
Banding
Discretize light intensity to a number of steps.
Attenuation
Point type, a curve controling how the light got dimmer per distance.
Light Color
Color of the light
Ambient Color
Base ambient color
Render Solid
Whether to draw Solid in the final render.
Ambient Occlusion Properties
Ambient Occlusion
Size of the AO effects.
Ambient Occlusion Strength
Intensity, darkness of the effect.