PXC Documentation

PXC Home

Point Light

pre 1.18

Create point light to illuminate surrounding area.



Node Data

3DArray

Display name

Point Light

Internal name

Node_3D_Light_Point

Inheritances

node
node_processor

node_3d

node_3d_object

node_3d_light

node_3d_light_point

Inputs

node_3d_object

vec3

Position

quaternion

Rotation

vec3

Scale

vec3

Anchor

node_3d_light

bool

Active

color

Color

float

Intensity

node_3d_light_point

float

Radius

bool

Cast Shadow

int

Shadow Map Size

float

Shadow Bias

Outputs

node_3d_light

d3light

Light

Point light is a type of light that illuminate surrounding area in a spherical shape. Unlike directional light point light get dimmer as it goes further from the source.




Shadow


Selecting "Cast Shadow" will make the light cast shadow with solid objects. Note that shadow does not works with transparent and translucent objects.


Shadow Map Size is used to control shadow quality. Shadow Bias can be used to fix glitch with light bleed around the shadow edges.