Point Light
Create point light to illuminate surrounding area.
Node Data | |
---|---|
3DArray | |
Display name | |
Point Light | |
Internal name | |
Node_3D_Light_Point | |
Inheritances | |
node | |
node_processor | |
node_3d | |
node_3d_object | |
node_3d_light | |
node_3d_light_point | |
Inputs | |
node_3d_object | |
vec3 |
Position |
quaternion |
Rotation |
vec3 |
Scale |
vec3 |
Anchor |
node_3d_light | |
bool |
Active |
color |
Color |
float |
Intensity |
node_3d_light_point | |
float |
Radius |
bool |
Cast Shadow |
int |
Shadow Map Size |
float |
Shadow Bias |
Outputs | |
node_3d_light | |
d3light |
Light |
Point light is a type of light that illuminate surrounding area in a spherical shape. Unlike directional light point light get dimmer as it goes further from the source.
Shadow
Selecting "Cast Shadow" will make the light cast shadow with solid objects. Note that shadow does not works with transparent and translucent objects.
Shadow Map Size is used to control shadow quality. Shadow Bias can be used to fix glitch with light bleed around the shadow edges.