3D Terrain
Create 3D terrain from height map.
Node Data | |
---|---|
3DArray | |
Display name | |
3D Terrain | |
Internal name | |
Node_3D_Mesh_Terrain | |
Inheritances | |
node | |
node_processor | |
node_3d | |
node_3d_object | |
node_3d_mesh | |
node_3d_mesh_terrain | |
Inputs | |
node_3d_object | |
vec3 |
Position |
quaternion |
Rotation |
vec3 |
Scale |
vec3 |
Anchor |
node_3d_mesh_terrain | |
d3material |
Material |
enum |
Input Type |
surface |
Height Map |
int |
Subdivision |
float |
Height Array |
bool |
Smooth |
slider |
Front Height Level |
Outputs | |
node_3d_mesh | |
d3mesh |
Mesh |
Create a terrain mesh by displacing verticies by a height map.
Mesh Properties
Subdivision
Number of subdivisions/detail of the terrain.
Input type
The terrain can be controlled using height map (surface) or directly through the array type.
Height Map
Height map to displace the terrain.
Height Array
1D array of heights to displace each vertex.