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3D Terrain

pre 1.18

Create 3D terrain from height map.



Node Data

3DArray

Display name

3D Terrain

Internal name

Node_3D_Mesh_Terrain

Inheritances

node
node_processor

node_3d

node_3d_object

node_3d_mesh

node_3d_mesh_terrain

Inputs

node_3d_object

vec3

Position

quaternion

Rotation

vec3

Scale

vec3

Anchor

node_3d_mesh_terrain

d3material

Material

enum

Input Type

surface

Height Map

int

Subdivision

float

Height Array

bool

Smooth

slider

Front Height Level

Outputs

node_3d_mesh

d3mesh

Mesh

Create a terrain mesh by displacing verticies by a height map.




Mesh Properties


Subdivision


Number of subdivisions/detail of the terrain.


Input type


The terrain can be controlled using height map (surface) or directly through the array type.


Height Map


Height map to displace the terrain.


Height Array


1D array of heights to displace each vertex.