3D UV Sphere
Node Data | |
---|---|
3DArray | |
Display name | |
3D UV Sphere | |
Internal name | |
Node_3D_Mesh_Sphere_UV | |
Inheritances | |
node | |
node_processor | |
node_3d | |
node_3d_object | |
node_3d_mesh | |
node_3d_mesh_sphere_uv | |
Inputs | |
node_3d_object | |
vec3 |
Position |
quaternion |
Rotation |
vec3 |
Scale |
vec3 |
Anchor |
node_3d_mesh_sphere_uv | |
int |
Horizontal Slices |
int |
Vertical Slices |
d3material |
Material |
bool |
Smooth Normal |
Outputs | |
node_3d_mesh | |
d3mesh |
Mesh |
Create a uv sphere mesh.
Mesh Properties
Horizontal/Vertical Slices
Number of horizontal and vertical slices of the sphere.
Texturing
To keep the surface uniform, it's better to use a texture with a 3.14:1 aspect ratio.