RM Primitive
Node Data | |
---|---|
3DArray | |
Display name | |
RM Primitive | |
Internal name | |
Node_RM_Primitive | |
Inheritances | |
node | |
node_processor | |
node_rm | |
node_rm_primitive | |
Inputs | |
node_rm_primitive | |
dimension |
Dimension |
enum |
Shape |
vec3 |
Position |
vec3 |
Rotation |
float |
Scale |
float |
Fov |
vec2 |
View Range |
float |
Depth |
vec3 |
Light Position |
color |
Base Color |
float |
Ambient Level |
vec3 |
Elongate |
float |
Rounded |
enum |
Projection |
float |
Ortho Scale |
vec3 |
Wave Amplitude |
vec3 |
Wave Intensity |
vec3 |
Wave Phase |
enum |
Twist Axis |
float |
Twist Amount |
vec3 |
Tile Distance |
vec3 |
Size |
float |
Radius |
float |
Thickness |
float |
Crop |
rotation |
Angle |
float |
Height |
slider |
Radius Range |
float |
Uniform Size |
vec3 |
Tile Amount |
color |
Background |
bool |
Draw Bg |
bool |
Volumetric |
float |
Density |
surface |
Environment |
float |
Reflective |
surface |
Texture |
float |
Triplanar Smoothing |
float |
Texture Scale |
vec4 |
Corner |
vec2 |
2D Size |
int |
Side |
vec3 |
Camera Rotation |
float |
Camera Scale |
bool |
Render |
bool |
Tile |
vec3 |
Tiled Shift |
vec3 |
Tiled Rotation |
float |
Tiled Scale |
bool |
Env Interpolation |
bool |
Texture Interpolation |
Outputs | |
node_rm_primitive | |
surface |
Surface Out |
sdf |
Shape Data |