Ambient Occlusion
Apply simple 2D AO effect using height map.
Node Data | |
---|---|
3DPatreonArray | |
Display name | |
Ambient Occlusion | |
Internal name | |
Node_Ambient_Occlusion | |
Inheritances | |
node | |
node_processor | |
node_ambient_occlusion | |
Inputs | |
node_ambient_occlusion | |
surface |
Height Map |
float |
Intensity |
bool |
Active |
float |
Height |
bool |
Pixel Sweep |
Outputs | |
node_ambient_occlusion | |
surface |
Surface Out |
Generate ambient occlusion using brightness as height.
Properties
Height Map
Image to generate ambient occlusion from.
Height
Maximum height, this effect the radius of the ambient occlusion.
Intensity
Intensity of the ambient occlusion.
Pixel Sweep
Use binary sweep instead of uniform sampling.